Workaround For UE-71147

This post is to attach a missing image link to the temporary workaround for UE-71147.

To avoid loading Niagara Systems in game startup before the Niagara Module is loaded, reference the Niagara System to spawn in Blueprint through a SoftObjectPath variable. This will ensure the project cooks and launches correctly.

Thanks, seems like it’s still around

saved me from a lot of file moving