Workaround Editable layers and world Composition

Hi my friends
just came up with a banger to using Editable layers and World composition to keep edges matching on level transitions…

so get your world rough layout in world comp export the tiles…
set up and import into a new folder for layer maps in a different location these will stay as single levels so layers can be edited. do your thing place mountains rivers roads etc. now export them over the ones exported from world comp (you may want to have these backed up)…
go back to world comp reimport the tiles they will now have the mountains placed etc. do your clean up around the edges of each tile so they match up again. export them back out depending on what system your using (world comp / level streaming) reimport back into editable level maps do some more work if needed but stay away from the edges to avoid having to constantly reimport levels…

thought I would share if anyone finds this a useful way to deal with this for the time being…
as it would avoid the need to add splines around edges and copy to other levels or place actors over edges that you might not want placed there