Hi All! I have some question.
I write a class, which inherit from FRunnable.
So I implement some task execution in a separate thread in it.
Specifically, I would to read from the Render Target resource to the buffer in a separate thread.
So I call ReadPixels for Render target, but I have error and UE4 crash.
I clarify that the Render Target pointer I received as RenderTarget = CameraCapture->TextureTarget->GameThread_GetRenderTargetResource();
I even try to call ReadPixels through AsyncTask, but I have error from compiler. So I don’t know what mean ] () in this construction:
- AsyncTask(ENamedThreads::GameThread, ](){
RenderTarget->ReadPixels(RawPixels);
});*
How i can call ReadPixels for Render target resource in separate thread?
Please help!