I could export from maya my character without bones and work with consrtaint from autodesk product?
Hi rustwd,
We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/173330/work-with-blendshapes-in-ue4-without-bones-is-that-2.html
We will be closing this post in order to focus the discussion in one place.
Thanks,
TJ