Work with blendshapes in ue4 without bones. Is that real?

I could export from maya my character without bones and work with consrtaint from autodesk product?

Hi rustwd,

We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/173330/work-with-blendshapes-in-ue4-without-bones-is-that-2.html

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ