Work in progress: Support for live streaming services (e.g. Twitch)

Awesome, thanks so much for testing this early version. What type of web camera do you have? And was there a specific error in the log about why it failed to startup, or does it exactly match the log spew in that link you posted? Just wondering.

Usually if I get TTV_EC_INVALID_AUTHTOKEN I just have to re-kick it a few times and it works. Strange, I know! I don’t see why the channel_commercial or metadata_events_edit scopes would be needed for you, but I’ll investigate more soon.

If others are having problems with authentication, I noticed that with the Chrome browser I had to disable the web page prefetch and sniffing features under the Advanced settings in order for Unreal Editor to be able to scrape the authentication token from the browser.


Just an update on the Twitch work in progress. We are still hung up on some legal issues so development on the feature has been paused until those get sorted out. Also the Twitch guys are looking into the various strategies for authentication on Windows platform – using an external browser is a pain for various reasons. We might end up embedding a browser to do the authentication, or using a direct authentication method for the editor itself at least. We also need to finish exposing the chat API and add expose the rest of the features to the Blueprints.