Work around for DitherTemporalAA Node?

I’m just messing around expirementing with importing Minecraft creations into Fortnite. I’ve got everything mostly working except for getting the alpha channel to work on the imported asset and need some help.

I’m using a program called mineways to export a portion of a Minecraft world into an OBJ, I then import that into Blender, fix some things, then export that as another OBJ to import into UEFN. I am able to get the asset into the game, textures, working, and everything, but in the tutorial I am using it calls for a DitherTemporalAA Node in the material set up for the alpha channel to correctly set up the alpha texture on things like the torches, leaves, water, and all things that aren’t full cubes. The tutorial is meant for UE4. Unfortunately I cannot find the DitherTemporalAA node in UEFN and didn’t know if I was just missing it or if it wasn’t included in UEFN.

I’m fairly new to Unreal Engine, and wasn’t sure if there work around, or if someone could point me in the right direction. Following are some screenshots to help show what I am experiencing, as well as the tutorial I am following. Any help would be greatly appreciated. Thank you!