Woodcutting Prop

Hi guys,
i’m working in Woodcutting system, but i would like to do it more realistic as possible. Actually i know some methods like:

  1. activate physic hitting tree, then it will fall down;

  2. hitting the tree, it will change the mesh in a double mesh (roots and trunk with branches, leaves, etc); then the upper section will fall down.

And i have a question now, who know other methods, better and more realistic then these two solutons?

thank you.

  1. Create a destructible mesh with the destructible mesh editor :slight_smile:
    Just enter “destructible mesh” in the search bar of the editor (top right) and it will take you there.
  1. take a look at this tutorial: https://forums.unrealengine/showthread.php?75779-Interact-with-foliage-at-run-time-(Cut-down-trees-remove-foliage-etc-)&highlight=destructible+tree :slight_smile:

and do you think it’s possible to create something like “The Forest”?

That’s doable, but it will be pretty difficult to get a good performance (large map, dynamic actors,…) :slight_smile: