Wood model texture overlap issue

Hi i have a question

When shooting trees, there is a problem of blurring due to overlapping textures.

In solid mode, overlapping is not formed.

In sweet mode, the above happens

 

sweet mode

solid mode

Another model

 

I’ve taken more trees, but the same thing happens. Could this be because the texture of the wood texture is similar?

Hi jiiinnssee,

this seems like a result of wrong alignment. What are your alignment, model creation and texture settings? Also, how do look aligned images and your capturing path? 

My texture , alignment settings

If something is wrong, please tell me again, thank you


how do look aligned images and your capturing path? 

> I’m sorry, I didn’t understand this very well. Is there a way to see it?

Your texture quality is just 42 %.

I would use a fixed texel size unwrap with let’s say 8k resolution and then downscale it in any graphic program like Photoshop. 
This way you will get most of your textures.

Did you simplify the created model? If so, did you textured simplified model or you reprojected the texture?

You can see it in 3D view after alignment. Just how the images are spaced in 3D space. 

Also, the viewer will only display a maximum of 4 8k textures. Making a render shows the exact texture, that you actually have on your model, and this is the texture which will export with your model. The 16k limitation is purely for the viewport.

For example this looks like images taken from almost one spot, which is not ideal:

 

 

Does reducing in Photoshop after using unwrap mean exporting textures and bringing them into Photoshop?

I proceeded with the texture from the simplified model. Should I use reprojection?

The deployed figure is now in this state. Do you mean this?

 

 

Does reducing in Photoshop after using unwrap mean exporting textures and bringing them into Photoshop? - Yes, but it is not always necessary. It is one of the options.

_I proceeded with the texture from the simplified model. Should I use reprojection? - _Yes, to get a better textures it is a better idea.

The deployed figure is now in this state. Do you mean this? - Yes, I do. From this view it seem OK. But I can see some images pointing down. Is it how you captured them?

Taken from above to photograph the wooden plate part Could this be a problem?

When you reduce the size in Photoshop, are you just reducing the image of the photo? Do you have any video or documentation on how to do that?

The texture quality of 42% seems to be a problem. If I set it to 100%, will the overlapping phenomenon disappear?

No, it shouldn’t be a problem. It looked just that those images don’t belong to that dataset. Then it could cause some problems if there would be wrongly aligned.

The reducing process is done when you just need to do it. It was just an example, that you can do it when you need to do it. It is not a necessary step in the workflow. We don’t have documentation regarding that.

It is hard to say, but you could get better looking texture with 100%. You just need to use another texture settings. First what I would do is use the Fixed texel size.

The way you told me How to adjust fixed texel size and the result of the reprojection method in the simplify process

Original

Fixed texel size

Reprojection

Except for the original texture quality, the quality of the other two methods is 100%.

Looking at the results, the image overlapping phenomenon does not seem to have improved.

 

Could it be that the shooting method is wrong?

Is it a phenomenon that comes out of a pattern that looks similar?

Hi, are all of your images focused correctly? Do some of them have some noise?

Can you try Render image to see how the textures will actually look (in 3D view of opened application it is not full render of the textures)?

Yes, it could be caused also by the way how you captured the images. In this tutorial you can see how to capture images for RealityCapture: https://www.youtube.com/watch?v=9e_NLp_FaUk&t=466s

Could the noise caused by raising the iso have an effect?

Here’s a picture I pulled using the render function

 ![](https://support.capturingreality.com/hc/user_images/f7nyyrKI63lkEoh_U5Zqgg.jpeg) ![](https://support.capturingreality.com/hc/user_images/KO_JxesvvysmoEMUqiY-8Q.jpeg)

I think the ISO shouldn’t influence this… For me it is more like not exact alignment and the way how the tree is captured. Is it possible to share your images?

Can you try disable images pointing down for texturing? And retexture the model again? Also, if you have images taken from the same spot, disable one of them for texturing.

Does the image pointing down mean that only the wooden plate part image is disabled and then texturing only the wooden part?

 

When you will disable those images then their texture information won’t be use for model texturing. But if you can see those wooden plate parts from another images, it will be textured. All visible parts are textured.

 

If all the above methods are not working, is it an image problem?

Where can I share my images?

Hi,

we are currently on summer break, but if you contact support@capturingreality.com with a link to the images someone can take a look when we get back on the 9th august when we get back.

I sent you a shared image by e-mail

Thank you, I asked for access.

Hello !, I have sent you a reply by email