this seems like a result of wrong alignment. What are your alignment, model creation and texture settings? Also, how do look aligned images and your capturing path?
I would use a fixed texel size unwrap with let’s say 8k resolution and then downscale it in any graphic program like Photoshop.
This way you will get most of your textures.
Did you simplify the created model? If so, did you textured simplified model or you reprojected the texture?
You can see it in 3D view after alignment. Just how the images are spaced in 3D space.
Also, the viewer will only display a maximum of 4 8k textures. Making a render shows the exact texture, that you actually have on your model, and this is the texture which will export with your model. The 16k limitation is purely for the viewport.
For example this looks like images taken from almost one spot, which is not ideal:
Does reducing in Photoshop after using unwrap mean exporting textures and bringing them into Photoshop? - Yes, but it is not always necessary. It is one of the options.
_I proceeded with the texture from the simplified model. Should I use reprojection? - _Yes, to get a better textures it is a better idea.
The deployed figure is now in this state. Do you mean this? - Yes, I do. From this view it seem OK. But I can see some images pointing down. Is it how you captured them?
No, it shouldn’t be a problem. It looked just that those images don’t belong to that dataset. Then it could cause some problems if there would be wrongly aligned.
The reducing process is done when you just need to do it. It was just an example, that you can do it when you need to do it. It is not a necessary step in the workflow. We don’t have documentation regarding that.
It is hard to say, but you could get better looking texture with 100%. You just need to use another texture settings. First what I would do is use the Fixed texel size.
I think the ISO shouldn’t influence this… For me it is more like not exact alignment and the way how the tree is captured. Is it possible to share your images?
Can you try disable images pointing down for texturing? And retexture the model again? Also, if you have images taken from the same spot, disable one of them for texturing.
When you will disable those images then their texture information won’t be use for model texturing. But if you can see those wooden plate parts from another images, it will be textured. All visible parts are textured.
we are currently on summer break, but if you contact support@capturingreality.com with a link to the images someone can take a look when we get back on the 9th august when we get back.