Hello,
I started a new UE4 project (specifically a VR template), and it won’t load beyond 39%. I know about the shader compiling. Originally there were five “ShaderCompileWorker” processes all doing their thing, then they disappeared after about 15 minutes. Now its just “CrashReportClientEditor” and “Unreal Editor - myprojectname”, with the second one using 18% CPU…
Its been going for a long time now. Hasn’t moved beyond 39%. Do I just be patient with it? Or is something wrong?
(not a programmer btw, so hopefully this won’t require any programming to correct lol)
Thanks in advance!!!