Wondering how to make the Scene Capture 2D and Render Targets controlled by Blueprints?

I made a system that consists of 4 screens in one plane with 4 scene capture 2D and 4 render targets.
Later, I want to create a system for adjusting the X and Y size of the render target and the size of the plane in Blueprints.
I’ve searched here and there, but haven’t been able to find a clear answer.
Can you give me some good ideas for making this system?

Are you still looking for an answer to this? ( I have some code ).

Still looking for a solution :slight_smile:

I have these doors that ‘portal’ you between various parts of a level. I wanted the render target to change resolution depending on the game settings, which the player can change during the game. So I did it like this

Adjusting the size of the plane of course trivial.

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I’ve been struggling with this problem for a few days, but I think I can solve it thanks to you.
Thank you so much for your help. :):slight_smile:

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No worries. Portal mat is

So I can assign the texture at runtime.

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