Blueprint Grid Toolkit is a powerful and lightweight plugin that brings true 2D array (grid) support to Blueprints — without needing any C++ knowledge. Designed for performance, flexibility, and clarity, it lets you build and manipulate grid-based data structures directly within your Unreal projects.
Features
✅ Native 2D Grid Support in Blueprints — no nested arrays or workarounds
✅ Multiple Grid Types: Boolean, Integer, Float, Vector, Transform, Actor
✅ Fully Blueprint-Accessible: Set, get, iterate, and reset any grid at runtime
✅ Inline Editor Preview: View and debug grid data directly in the Details panel
✅ Flexible Grid Dimensions: Customize rows and columns for any use case
✅ Loop Helpers: Built-in functions for row, column, and cell iteration
✅ Extendable via C++ for advanced logic or custom data types
Use Cases
Tilemaps and level layouts
Fog of war and AI navigation grids
Inventory and equipment systems
Puzzle mechanics and interaction matrices
Simulation and data tracking
Developer Friendly
This toolkit is built with designers and programmers in mind — whether you're prototyping quickly in Blueprints or building robust systems in C++. All core features are accessible via Blueprints, and runtime debugging is made easy with structured string outputs.
Supported Engine Versions
5.3 – 5.6
Tested cleanly on 5.3.2, 5.4.4, 5.5.4, and 5.6.0
Compatible with both Blueprint and C++ projects
Includes
Runtime module with all grid types
Editor module with inline grid viewers
Clean, commented C++ codebase
Example usage via Blueprint functions
https://www.fab.com/listings/35412519-3b0b-4b2b-a005-57565717465f