WMF media plugin native audio out debug option prevent video in media player to be set on "pause"

Setting up a media player with video
Add a blueprint control to set the video on pause.
Test and it’s working in game and in the Mediaplayer outside game
Open the project setiings
In the plugin section → WMF Media, tick the “Native audio out” under rollout “Debug”
Play the video again.
The video can’t set on pause anymore in game or outside.

Hello Tredigraph,

I was able to reproduce this issue on our end I have written up a report. I have provided a link below to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-53229)

Make it a great day