Wizard House - New Environment

So it’s time to show the world my super complex concept arts for this environment haha :smiley:

First of all I start to write a small story to help me achieve a mood in this environment and help me base my choices.

It goes like this:

Location: Somewhere in Scotland
Age: 19th century
Story: A wizard lives in a forest near the city. He is loved by everyone and is known for treating the wounded and sick. His house is full of mystical trinkets and several rare books.
The city is passing through a tough time since there is a new disease that’s been killing many of its inhabitants. The wizard works relentlessly day and night to find a cure in his secret lab and help once more his beloved friends.

Somewhat this story reminds me of the song “The Wizard” from Black Sabbath. Also this will be my small homage to all of the health professionals around the world who is working day and night risking their lives to save our family and friends from COVID.

Now that the story is written, I began conceptualizing some of my ideas in my head, and though I’m not a great concept artist, this step helps me a lot to quickly see what I’m looking for without too many effort.

Here’s the concept for the secret lab on the Wizard’s house. I also made some blueprints to help me see the gameplay flow and blocking the environment.

Notice that I did only the concept and blueprints of the interior? That’s because initially I wanted to do just the interior part of this environment. But then I realized that making only the interior wouldn’t achieve the mood and support the storytelling that I wanted, so later in the blocking stage I decided to make a small exterior.

The next post I’ll be detailing more the blocking process inside Unreal Engine.