Weather its a client or server build , WITH_SERVER_CODE is always equal to one this is checked through this function :
bool UMyBlueprintFunctionLibrary::serverbuild(){
return WITH_SERVER_CODE;
}
any help what would cause this ?
Weather its a client or server build , WITH_SERVER_CODE is always equal to one this is checked through this function :
bool UMyBlueprintFunctionLibrary::serverbuild(){
return WITH_SERVER_CODE;
}
any help what would cause this ?