Hi,
I’m a bit lost with those 2 preprocessors.
When should I use what?
What is the purpose of those 2 preprocessors?
Thanks,
Hi,
I’m a bit lost with those 2 preprocessors.
When should I use what?
What is the purpose of those 2 preprocessors?
Thanks,
Little bump…
WITH_EDITORONLY_DATA in headers for wrapping reflected members. WITH_EDITOR in CPP files for code… Has nothing to do with reflection.
Why unreal header tool not viewing WITH_EDITOR the same as WITH_EDITORONLY_DATA?
That’s not fair!
Could you explain more on that?