WITH_EDITOR versus WITH_EDITORONLY_DATA - When to use what


I’m a bit lost with those 2 preprocessors.
When should I use what?
What is the purpose of those 2 preprocessors?


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Little bump…

WITH_EDITORONLY_DATA in headers for wrapping reflected members. WITH_EDITOR in CPP files for code… Has nothing to do with reflection.

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Why unreal header tool not viewing WITH_EDITOR the same as WITH_EDITORONLY_DATA?
That’s not fair!:smirk:

Could you explain more on that?