Hello,
Is there a way to add a dynamic dropdown list to a node with UFUNCTION?
I would like to add a dynamic dropdown list to a new-created blueprint node using UFUNCTION. In that dropdown list, it automatically collects the property names of a connected actor. Then I can get the property value of the selected property name.
I’ve tried something like:
UFUNCTION( BlueprintCallable, Category = “MyCoreSubSystem” )
bool GetPropertyValue( AActor* actor, TArray propertyNames );
and
UFUNCTION( BlueprintCallable, Category = “MyCoreSubSystem” )
bool GetPropertyValue( AActor* actor, STextComboBox propertyNames );
However, none of them worked.
Any suggestions?
Thanks