With UE54, when I set "Project Local DDC Path" of a project it also (wrongly) sets that path for other projects

When I was investigating to optimize the Unreal Editor load time for a 5.4 project, I have observed the following behavior that seems a bug from my point-of-view: The value of the “Project Local DDC Path” and “Project Shared DDC Path” seems to be global to every 5.4. project I have on my computer!

------------ Details follow:
Detail #1 - I say it affects all other ue5.4 projects that I have on my computer, because if I open any of these projects and look at the Editor Preferences / General Global, I see that the values are now pointing to the values that I have set inside another project.

Detail #2 - It does not affect projects that are 5.3 or 5.5

Detail #3 - Our deploy strategy has the effect that we have a separate engine folder for each project. Then the unreal project is started by a batch file perforing the following command:
C:\path_to_executable_for_project_xx\UnrealEditor.exe xx.uproject
So even if a setting info is saved (by the editor) in the engine folder, my current understanding indicates that one project has no way to affect the configuration of another project.
… Except if there is an alternate way to store configuration (windows registry? engine association?)

Detail #4 - I have run 5.5 preview and 5.5.0 projects on that machine. Maybe it can showing a zen version incompatibility issue…!?

The exact same problem seems to occur in 5.6.0

Are there other developers seeing this problematic behavior?

Go to
C:\Users\X\AppData\Local\UnrealEngine\Y\Saved\Config\Windows
X = “YourAccountName”
Y = “EngineVersion” for example 4.27

For 5.6 It’s under
C:\Users\X\AppData\Local\UnrealEngine\5.6\Saved\Config\WindowsEditor

Search for EditorSettings.ini
Open this file and search for
[/Script/UnrealEd.EditorSettings]
If above line doesnt exist create it and add below lines:
LocalDerivedDataCache=(Path=“%GAMEDIR%DerivedDataCache”)
SharedDerivedDataCache=(Path=“%GAMEDIR%DerivedDataCache”)

Save file and after saving do not run editor yet until you mark file to be READ ONLY!!!
Right Click EditorSettings.ini go to Properties and Check Read Only and apply.
Done