With toon outlines, when I take distance from object the lines get bigger. How do I fix this?

Hi all,

I have a project running in Unreal where I want to create a toon shaded look (see images). But I have a problem with that. I followed the post Processing in UE4: Cell Shading live stream tutorial Post Processing in UE4: Cel-Shading | Live Training | Unreal Engine Livestream - YouTube and the result works well. But the problem I’m having is that when I’m close to my character the lines are good. But when my camera takes distance from the character, the lines become thicker and thicker. Thats not what I need :frowning: I attached two images. One close and one with more distance so you can see what I mean


Can someone please help me out with this issue?
Thanks in advance!