With Phong reflection model with unilluminated material

Hi,
I’d like to share with the community the result of some “material playing” I’ve recently done. :slight_smile:

First, a short introduction to the problem… :slight_smile:
While developing medical VR experiences we had to deal with huge, hi-poly, organic meshes with no needs of proper PBR realistic shading, just like this one (intestine interior)