Hello there!
I´m creating a forest. When I create the trees, I´m using a material for the leaves that includes the wind animation node of Speed Tree.
This is looking great when I put the trees by hand in the scenario, since all the animations starts automatically at different moments, making a natural effect.
The problem comes when I use PCG, at that moment all the trees are moving exactly at the same time making it look really weird.
There is a way to create an offset or some kind of solution to all the trees move at different ranges?
Right now, the forest look totally unnatural with all the trees moving at once
I tried to investigate in the bluepring of PCG, but by the moment I didn´t find nothing.
Someone knows how to solve this?
Thanks in advance!