WisE VR Hand Pack #1

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VR Hands comes with 19 poses to be used in game, recommended for VR where you can assign any of the 23 poses based on users inputs.

Click here to see it in the marketplace

Tutorial on using the pack with the default VR Starter Kit

Technical Details

Features:

Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 29
Animation types: In-Place poses
Number of hands: 7
Vertex counts of hands: approx. 7K
Number of Materials and Material Instances: 14
Number of Textures: 33
Texture Resolutions: 2048
Supported Development Platforms:
Windows, Mac, Linux, Android

How to use in standard VR template project?

Standard bone tree

Your asset skeleton tree

There is an update coming that includes a right hand mesh + new poses. In the meanwhile, you can update the references in the default template to utilize the left bones (change any _r to _l). But the update should be available very soon.

I replaced the VR template right hand mesh in the BP MotionController with the right hand from your marketplace package, set it to use the animation blue print to use the RightHand animationBP_c and it Doesn’t do the right hand grab animation right off the bat? Any directions here replacing the vr templates right hand to yours?

We have posted a video on how to use our hands with the VR starter kit. You can find it here!