Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 29
Animation types: In-Place poses
Number of hands: 7
Vertex counts of hands: approx. 7K
Number of Materials and Material Instances: 14
Number of Textures: 33
Texture Resolutions: 2048
Supported Development Platforms:
Windows, Mac, Linux, Android
There is an update coming that includes a right hand mesh + new poses. In the meanwhile, you can update the references in the default template to utilize the left bones (change any _r to _l). But the update should be available very soon.
I replaced the VR template right hand mesh in the BP MotionController with the right hand from your marketplace package, set it to use the animation blue print to use the RightHand animationBP_c and it Doesn’t do the right hand grab animation right off the bat? Any directions here replacing the vr templates right hand to yours?