So listening to some of your recommendations, I have just tested a mesh using parallax (bump offset). here is the pic in the Rift.
In the pic it looks like there is detail in the mesh. but on the Rift you see it is a flat mesh. the only thing that it is doing, is bouncing the light to show the edge and casting a shadow on the texture. Not just that. if you look at it, parallax on the brick wall makes it look like it has a bend in it. As from my understanding, it gets the reference of the camera position and the further distance is scaled down.
Here is my material. it is basic as I just followed a tutorial on youtube.
Now From my understanding of Tessellation, is that you need X amount of poly’s in the mesh for it to work and if there isn’t enough you get tearing in the mesh. I will give it a go though and post my results, for others to see. But if there is a good tutorial on youtube that you know of that regards to brick walls, please post the link. Also if you think there is a good tutorial on how to use parallax better or know how to get the texture so it only shows the bump offset and doesn’t squash the material in the distance. please post a pic of the material. As this will help me learn more. but also help others whom are also interested in creating materials for VR usage.