these high poly meshes are for up close. at 1.5 meters away will be the low poly meshes. also up close normal maps are flat and you don’t see any detail. also the meshes are beveled. you can see it with the rift on, but these are bricks so the bevel isn’t large. plus these bricks don’t have grout between them. I want them to be like they were built like a castle. also, look at the texture that is being used at the moment. that texture is from the starter content and it has a normal in it. can you tell me if you can see the bump on the face of the brick.
I’m building 100’s of buildings and to get the uniqueness and random of each building I have done them using procedural generation. all I have to put in is the X and Y size and will build the building and I can then move to the next within 2 seconds.
Sorry if it sound all defensive, I’m just pointing out why I have done it this way. its been trial and error for the past 3 weeks.