[WIP] VRMMORPG (Noob Build)

I thought I would update what I have done so far. It isn’t a lot as I have made a procedural Building in blueprints and have all the meshes as instanced static meshes. And I have built all the pieces multiple times to get the look to have more detail. But I have tested a few pieces of walls to see how it looks and to check the frame rate. In the DK2 it is sitting on 50 FPS at 20.3 ms on a AMD 7800 series card. These meshes are for the LOD0 and I have a low poly versions that will be for further away, as you don’t need the detail as a Normal will do.

Here is the meshes in Max

As you can see the most the wall pieces has is about 8000 Tris.

Here is how it looks in the monitor

I haven’t done a texture for it yet nor have I done a proper light map UV for it. I still have to do the UV for the light map, and do the texture in substance.

Here how it looks like in the Rift. up close you can see the bricks that are crooked, which make it look like it was built by a drunk laborer (Medieval didn’t have building practices as we do today). As you can see in the max pic, I have done multiple walls and each has different bricks sticking out and in so when the blueprint is doing the loop it will randomly change to different walls so you won’t get a tiled effect.

I’m happier with these meshes as these would be the 4th iteration. 1 to get the detail and 2 to get the feel I want to have when your in the city.