[WIP] VRMMORPG (Noob Build)

DEDRICK, I have just looked into that, and from what I have researched. it gives really bad big performance hit. Just normal parallax was a problem. As I said, I will keep doing it the way I am. The detail is only when up close, so if it is 2 meters away a normal map will do. As in VR the normal will show shadows, and that is all that would be needed.

Also the community in the VR section are also trying ways to optimize. https://forums.unrealengine.com/showthread.php?69394-Optimizations-for-VR-in-UE4