Hi everyone ![]()
I’d like to share a preview of a VR architectural walkthrough I’m developing for Meta Quest 3.
This is an early version (not final) — I’m still refining lighting, materials, and scene optimization.
I’m running HDR Mobile disabled, and I’ve optimized textures and polygon count to achieve around 120 FPS on the Meta Quest 3.
I’d really appreciate any feedback or tips on how to further improve realism and lighting balance under these constraints, or suggestions to better balance performance vs. visual quality for standalone VR.
Thanks in advance! ![]()
— Martin Vega