I’d like to share a preview of a VR architectural walkthrough I’m developing for Meta Quest 3.
This is an early version (not final) — I’m still refining lighting, materials, and scene optimization.
I’m running HDR Mobile disabled, and I’ve optimized textures and polygon count to achieve around 120 FPS on the Meta Quest 3.
I’d really appreciate any feedback or tips on how to further improve realism and lighting balance under these constraints, or suggestions to better balance performance vs. visual quality for standalone VR.
Hi!
I’m looking for an Unreal Engine 5 artist to create a cinematic walkthrough video and a real-time VR experiencefrom an existing SketchUp architectural model.
If you know someone with experience in architectural visualization / Unreal Engine, please let me know.
It looks pretty solid! Are you using baked lighting to achieve that 120 FPS? My team and I have looked into doing walkthroughs like this, but struggled to find ways to get that level of performance using Lumen as our lighting solution.
Ideally, we’d be able to use all the work we’ve already done creating renderings in Lumen/Path Tracer, but it’s probably not that easy. Maybe there is a solution with level streaming at a lower overall scalability.