What is TOFH?
Tales of the Forgotten Heroes: Alchemist is a story-driven, next-generation open-world role-playing game, set in a visually stunning fantasy universe, full of impactful consequences, and meaningful choices. Play as Dayton, former prince of the United Exiled Republic of Refugees, who is in search of the Alchemist who protected his realm from the End of Time: A catastrophic event that destroyed 5 out of 7 realms by the Demon Lord Duror.
The Realm of Eternity beckons to be explored — pick a point on the horizon and venture off into the unknown. You’ll have your trusty party traveling the world and uncovering the secrets of Eternity. Discover with trophies and rewards from massive beasts and legendary treasures throughout the realm. Hunt down or dive into combat to crush those standing in your way. You’ll also go where the light ends, descending deep into grim dwelling caves, diving into the seas of Eunoia, and discovering the secrets of the Eunoian Empire. This land is rich in mystery and adventure — traverse it any way you like.
Hack and Slash, Tactial Multi-Layered Combat System
Control the flow of your combat system based on your weapon choice. Tales of the Forgotten Heroes: Alchemist combat system brings different game mechanics into a single understanding known as Regettial. Use your staff to control the flow of the Rune System and fight enemies from a distance while combining story-driven skills with your new-found powers. Slash away at foes with your specialized up-close melee weapon abilities that could destroy countless opponents in the game. Devise a hybrid of skills to maintain a balance between ranged and melee DPS (Damage Per Second in-game).
End Of Time
Upon being revived, Transcendent Duror brought about the End of Time. Millions of lifeforms, tons of terrain, and entire realms were destroyed in an instant. Duror, through the End of Time, planned to absorb the Heavenly Realm into the Void, by first swallowing all of the realms between them. The Realm of Eternity, which stands in between the Void and the Heavenly Realm, with help from the Alchemist, was not swallowed, however. Without a clear route to the Heavenly Realm, the Void was not able to absorb it. The Realm of Eternity now stands as the best and only bulwark of the Great Creator’s reign.
Legend of the Alchemist
The Alchemist knows all, and yet none know him. His great thirst for knowledge made him one of the most powerful people in all of the Realms. It is this same thirst for knowledge that allowed him to shield the Realm of Eternity from the End of Time, therefore saving the Heavenly Realm and the rule of the Great Creator, and foiling the plans of the Dark Order and Transcendent Duror. Now the Dark Order and Duror’s biggest target, the Alchemist’s location is unknown, as he hides not only from those who wish to take him, but also those who need him.
The Holy Sanctum
All of the seven realms were born from the Great Creator to serve as barriers to the Void and objects of his will. To protect himself and his rule, he created the Transcendents. Out of a necessity for a purpose, he inhabited the realms with humans, orcs, dwarves, elves, and a slew of other lifeforms. Out of all of these creations was to inevitably come something undesired, however. The Great Creator knew this and made certain that he would never make any one thing more powerful than himself. What he did not account for, however, was the power of an idea, and how an idea could bring together a force greater than one being. Most of all, he did not foresee that one of the beings he created to protect himself would be the one to spread an idea that threatened to remove him from the top.
Choices and Consequences
In ToFH: Alchemist, the player writes the story. Deep characters, diverse communities, and pertinent themes all lie at the disposal of the player. Through their decisions, the player can shape the narrative, alter relationships, and discover meaning. Even the smallest seeming decisions have lasting impacts that alter the story that will develop from them. This is a game that demands to be played more than once, but one that is so rife with meaning and impact, that one can satisfy their own thirst for knowledge in one playthrough.
Game Interface/Hud Design Screenshots**
Level Design Screenshots