Yeah, we JUST finished our Linux port today
(Currently working on iPhone, and PS4)
And that’s pretty close to what it can do. We’re more oriented on absurd amount of NPCs rather than a single NPC having a large amount of detail. Currently my personal game is pushing 4 million NPCs without any frame drops (And on the AI engine taking less than 1GB of RAM). None of the NPCs are particularly complex though. They have about the same tier of intelligence as a Sims 2 NPC.
I’ll send you a message