I recently got the go ahead to start progressively releasing various story generation templates. If you haven’t seen the post, we are implementing a story bricks type system that is optimized for a plethora of agents rather than the few thousand most games like that are limited to.
While you shouldn’t expect the first one to come out anytime soon, unlike the tutorial series, this will be entirely encapsulated within the engine. I realize I said no more than 8 hours ago I wouldn’t be using the editor again; however, after some discussion with my team, we decided to release the template as we get closer to releasing our first trailer
But wait! There’s more!
This, unlike, the tutorial series will be a community project. We aren’t going open source [yet, there are plans to do so however], but if you want to help on the template implementation, post a reply below. I’ll be sure to get to you (Note: An interview of you is required)
If you are an independent developer looking to utilize the template possibly before its release, send me an email at email@example.com (Note: An interview of you AND at least 60% of your team is required)
But what exactly are we making?
In simplified terms, our system uses AI simulation to generate the entire plot line of a game. The developers set the games initial state, (ie: perhaps an army at the north and towns south of it) and let it run. Sort of like how a civ game would play out if the player created the initial battle field and let the AI fight against each other for a day straight, but with a more personal aspect. The player isn’t directly involved in the story unraveling, but due to its ability to procedurally react to the players actions (whether scripted or not) it creates a much more immersing environment.
It is, in one term: Next Gen Immersion
But what does WireZapp get out of it?
Absolutely nothing! The sole reason we’re doing this, is that we know how big of a component to story telling AI is. We also know that most studios cannot afford a large scale AI department. We are the middleman. If you are willing to contribute, or even just provide feedback, then we need you.
But what does I get out of it?
You get constant updates on our SDK, included access to its release before we even release our own flagship game!
Does it cost anything?
At the moment, not a cent. We’re trying to be as transparent with our policies as possible. But if you join now, you’ll be grandfathered into our current policies!
Our current partnered studios:
** Dungeon Survival Project **
“A VR game in homage to the classics such as Nethack and Eye of the Beholder, with a focus on survival gameplay.”
WireZapp is an AI Research and Development firm that was started back in 2009. We’ve completed various computer vision applications, all of which utilized very alternative approaches to industry standards, and all of which produced equal if not better results. We’ve designed and implemented various graphics engines, as well as memory management engines. We’ve even done some work into Civil Engineering AI.
Most of our team is made of senior level programmers, as well as various designers and artists.