First serious update with screenshots!
Welcome to the >DOT editor!
Features so far:
XML Export and Importation
Visual Debugging
Tree view management (As well as gradient editing)
Multidimensional Fourier Analysis
Dynamic Polymorphism
There are a few other features that are a bit hard to screen cap. For instance we currently have semi working hot reloading with Unity (And underway with UE4), as well as a build scripting engine. Its still not too late to apply! We always need more volunteers to help us bring this to UE4
We plan to eventually implement behavior tree interpretation, in order to convert UE4 style behavior trees into fuzzy logic maps. We also hope to finalize our compilation engine, that would result in in-editor build script editing, and reducing memory requirements
-Storing NPCs as fractals and/or series functions
(Finished)
-SQL and Apache autodeployment upon debugging
(Finished)
-Microsoft project integration
(Still implementing)
(Incase anyone is wondering, the editor and AI engine are under GPL)