[WIP] Spline locked score attack game

The particle rings were just lifted from the landscape mountains content example, but yes I agree, whatever my pickups become in the future, they need to be instantly readable. During the rebuild I was very focussed on simplifying things to ensure gameplay is fun with very little visual finesse, so that hopefully this is maintained once everything gets ‘arted up’.

EDIT: Also, forgot to mention, now that things have gained momentum, I’ve setup Perforce on an external hard drive so I have version control (atleast that way I always have the latest in 2 locations).