[WIP] SHIFT - Final Year Game Cinematic Trailer Project

Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.
Feedback on anything (story beats, environment art, lighting, camera work, animation, VFX, editing, audio) is hugely appreciated. Thanks for checking it out!

Core Members:
Valen Kua Wei Lun: Director, Art Director, Concept Artist - ( Artstation )
Ong Nanxi: Lead Concept Artist, Level Designer - ( Artstation )
Lim Jie: Lead Environment Artist, Prop Artist - ( Artstation )
Zen Seah Song Wei: Lead Character Artist, Environment Artist - ( Artstation )

Synopsys:
In a decaying virtual world on the edge of collapse, you play as a lone maintenance technician sent to restore failing power cores. Wander a tranquil, utopian landscape, then enter broken dimensions within the cores themselves, where gravity twists against you and your shield drains with every step. Navigate perilous platforms, survive the hazards, and ultimately decide the fate of this fragile digital realm.

Some WIP images to show you the mood and feel:

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Here is our animatic and previs done by our concept artists:

And this is our latest cinematic WIP:

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Hi guys! I’m Lim Jie, the Environment Artist on this project. I previously had a Polycount thread documenting my progress, feel free to check it out here: [WIP] SHIFT - Game Cinematic Trailer Project - Environment Artist Dev Log - Third-Year Uni Project — polycount

Below is my current progress on Utopia. Feedback is welcome!

I am following the concept art by Valen:

Here is some lighting progress in Unreal Engine with Lumen:

Shot 01:

Shot 16:

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Companion (Pixy) sketches and explorations

Expression sheet for Pixy :slight_smile: Made a simple animation for our animators to reference

comp_expSht

Updates on Utopia!

  • Redid the bottom part of the building
  • Added decals for the floor

Lighting batch updates!
Shot 7, 8, 9, 16, 17

Nice!

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Main character texture test for my character artist (to see what and how to improve the current version)

Camera update for shot 7

New progress update on our cinematic!

Here are some lighting updates!

Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update!

Shot 2

Shot 7, made the lighting darker to show more neon colours.

Shot 8, made a node-based material for the background

Shot 14a lighting and setdress, faked the red pink ring light using 3 planes with the same material in Unreal.

A little interesting OOB point of view. I created a procedural generation blueprint to place the background blocks more efficiently. Its controlled by seeds to maximise the variations while preserving the placement without it regenerating every time we run Unreal.

Wow, I love the look and feel of this project, great job on the colour and depth!

Hello everyone! I would like to announce that we’ve finally completed our final year project film!

I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress.

Huge thanks to everyone involved who helped bring this project to life :folded_hands:

(The film link may temporarily become unlisted/private during festival submissions, but we’ll make it publicly available again afterwards!)

​Full Trailer:

The Making Of:

Credits:
━━━CORE TEAM━━━

Valen Kua Wei Lun — Director, Art Director, Concept Artist, Editor
Portfolio: https://valenkua.carrd.co/
LinkedIn: https://www.linkedin.com/in/valen-kua-wei-lun-974754229/
Connect With Me: VALEN Kua Wei Lun Official: Instagram | Linktree

Lim Jie — Producer, Lead Environment Artist, Lead Lighting Artist
Portfolio: ArtStation - Lim Jie
LinkedIn: https://www.linkedin.com/in/limjie31/
Connect With Me: Lim Jie | Instagram | Linktree

Ong Nanxi — Lead Concept Artist, Level Designer
Portfolio: https://nanxi-portfolio.carrd.co/
LinkedIn: https://www.linkedin.com/in/ong-nanxi-2b4049268
Connect With Me: Website and Socials | Instagram | Linktree

Zen Seah Song Wei — Lead Character Artist, Environment Artist, Technical Artist
Portfolio: ArtStation - Zen Seah Song Wei
LinkedIn: https://www.linkedin.com/in/seahsongwei25/
Connect With Me: Zen Seah Song Wei Official: Instagram | Linktree

━━━FREELANCERS & CONTRIBUTORS━━━

Florence Charity Alexandra Yulius — Main Character’s Cloak Modelling and Texturing
Portfolio: https://florenceyulius.wixsite.com/portfolio
LinkedIn: https://www.linkedin.com/in/florence-yulius/
Connect With Me: Florence Yulius | Instagram | Linktree

Brandon Toh Chun Rong — Concept Artist for NPC
Portfolio: https://chunrongtoh.carrd.co/
LinkedIn: https://www.linkedin.com/in/brandontoh-brong02/
Connect With Me: Chun Rong Toh (Brandon) | Instagram | Linktree

Lee Zhi Min — NPC Modelling and Texturing
Portfolio: Model and Texture_Demo Reel_Lee Zhi Min_P
LinkedIn: http://www.linkedin.com/in/zhimin03
Connect With Me: LEE ZHI MIN Official: Instagram | Linktree

Lee Zhe Jean — Companion, Pod, Ball Machine Modelling and Texturing
LinkedIn: https://www.linkedin.com/in/lee-zhe-jean-0a35a32a7/

Lum Yuan Yao — Rigger
Portfolio: FunkyZomb Official: Instagram, X | Linktree
LinkedIn: https://www.linkedin.com/in/lum-yuan-yao

Yue Tong Kuan — Director of Photography, Mocap Actress and Operator, Animator
Portfolio: https://yuetongkuan.carrd.co/
LinkedIn: https://www.linkedin.com/in/yue-tong-kuan-898a3b237/

Chee Yoon Wong — Animator
Portfolio: Chee Yoon Wong | Animation Portfolio
LinkedIn: https://www.linkedin.com/in/chee-yoon-wong-78974132a/

Grace Crewe — Animator
Portfolio: Grace Crewe 3D Animation Showreel
LinkedIn: https://www.linkedin.com/in/grace-c-56a55a254
Connect With Me: https://gracecrewe.myportfolio.com/

Andrea Josephine — Animator
Portfolio: https://andreajosephine73.wixsite.com/animation
LinkedIn: https://www.linkedin.com/in/andrea-josephine-8054951aa/

Ferdy Andriano — Animator
Portfolio: https://ferdyandriano.wixsite.com/animation
LinkedIn: https://www.linkedin.com/in/ferdyandriano

Fu Jing Hee — VFX & Compositing Artist
Portfolio: https://www.instagram.com/samthebrush/
LinkedIn: https://www.linkedin.com/in/samuel-fu-919257237/

James Pallister — Music Composer & Sound Designer
Portfolio: https://jamespallister.com
LinkedIn: https://www.linkedin.com/in/james-pallister-86b6a52a7/
Connect With Me: https://instagram.com/jamespallister_

Jeremy Chan — Gate Asset Modelling
Portfolio: ArtStation - Jeremy Chan
LinkedIn: https://www.linkedin.com/in/jeremy-chan-b5828030a
Connect With Me: Zibasaw | Linktree

Cătălina Lia Curran — Early Development Blueprint Artist
Portfolio: https://linktr.ee/\_packer.cat\_
LinkedIn: https://www.linkedin.com/in/catalina-curran-51149a210/