Me and my pal has been making a Sci-fi themed top-down puzzle game for a few weeks now.
(I wish I could tell you every detail of the game but right now I don’t have a lot of time - so I’ll go brief this time and update the thread later.)
First and foremost, rules of the game. I hope you don’t get bored
There are a “Core” unit, energy particles and “Enforcer” units.
A core unit has either one of two poles; positive or negative. When activated, it would pull energy particles with the same pole and push away the ones with the opposite pole. And if two core units are both activated, they’ll pull one another and get merged, generating massive energy(i.e. you get score. yay!)
An energy particle can be stable or unstable. Stable one would collide with other objects whereas unstable one would get absorbed to the first object it collides. When absorbed, it will increase or decrease energy of a unit depending on its pole. However, if it is absorbed by an energy particle or a core unit with the opposite pole, it will explode!
For an enforcer unit, there are several types. We designed a bunch but for the initial release we will put in 3 types; Impulser(pushes away or pull in units nearby), Converter(changes pole or reaction type of units nearby), and Resonator(increases or decreases energy level of units nearby)
So basically, you activate and deactivate core units in order to collect as much energy as possible and merge two core units with different pole to gain score.
The bigger the energy that a core unit holds, the higher score you gain. Also, if energy of two core unit is balanced, you gain twice as much score.
Here’s some gameplay footage.
It doesn’t show much and there’s virtually no VFX/SFX, but I believe it would help you understand the concept of the game.
Okay, I guess that’s it for now.
Next time I’ll upload some concept drawings of the units.
And maybe show you guys some examples of enforcer units.
If this intrigues you in any way, please let us know. Your interest would empower us greatly.