[WIP] Sandbeach Ocean / Terrain

Hello guys, as i said before, i’m glad to see people concerned about this project, and i really appreciate that you are trying to help me. \o/

About my PC. It’s a bit old, yeah, but it works just fine. Had to swap my old and noisy ATI 5870 card with younger one after all those years, which was like 10 times cheaper and even bit more powerful. And i assure you - it’s all OK now, just discuss, criticize and help with an advice when needed :slight_smile:

About my project. Water and ground materials are very simple, there are no any calculations or difficult formulas like in other ocean projects i’ve seen on the internet. It’ all done with a knowledge base equal to roughly one month of UE4 learning. And to be honest, at first i didn’t planned to get it too far, i just wanted to show my work and it’s progress. Also i wanted to thank EPIC Unreal team for creating, improving and letting us to use such an epic tools for free :smiley:

First things to do:

  1. Shore waves are only moving in one direction. I have some thoughts on how to make it work in different directions, but first i want to finish the shader itself, make it usable, optimize and clean it a bit, cos it just a mess atm :slight_smile:
  2. I want to try to add a smaller lake kind of waves with no foam, that appear very close to the ground.
  3. At the moment i’m working on caustic imitation, it’s very simple aswell, just wanted it to be invisible in the shadow areas. Almost done the basis, and for now i’m quite happy with the result.
  4. Refraction problem. I didn’t had a chance to get deep into UE4 refraction yet. Atm it’s just a very basic refraction setup, with lots of artifacts etc.

Alex o/