[WIP] Sandbeach Ocean / Terrain

Thanks alot. At the moment there is just displacement and normals. Water mesh doesn’t have enough polys so those waves are not detailed (have to keep scene simple cos my pc is old and weak :(). Tesselation feature is and ive seen few tuts about it but not tried it out yet (but i will :smiley: ) Waves moving in one direction, but i will think about making it suitable for more complex scenes like islands when im happy with the result of base material.
Theres no specular on translucent mats as far as i know, so have to figure out how to do it aswell.