[WIP] Rowan - Second Year UE4 Project

Hi UE4 Forums!

We are a team of 5 creating a cinematic in UE4 for a proposed game idea titled ‘Rowan;’

Rowan is a pursuit based RPG, where the player must catch criminals that threaten the peace of the empire. You chase and catch criminals by moving through the environment, quickly dodging incoming objects and enemies. Set in a stylised, anthropomorphised world, the game is intended for a younger coming of age audience, where the ga

Team:

Louis Stelfox – Art Director/Lead Environment (https://www.artstation.com/louisstelfox)
Bethany Fox – Environment/Props (https://www.artstation.com/hixalupa)
Owen O’Hara – Character Artist
Amelia Tzemis – Character/Concept Artist (https://www.artstation.com/faunwithafez)
Adam Souster – FX/Particles/Lighting (https://www.artstation.com/adamsouster)

Freelance:

Viltė Bendžiūtė – Concept Art/Animation (https://www.artstation.com/vilteben)
Dominik Nankivell – Concept Art

We want to create a full cinematic trailer that features a day and night transitiuon. We will include a monologue over the top of the trailer to add exposition to the story. We want to have a moving player character that can walk around the environment, but our primary focus is creating stunning characters and environments.

Synopsis:
Our protagonist (Rowan) is sent to the city of Connacates on request of the Duke of Bellona (the ruler of Connacates) to recover a royal jewel stolen from the family. A festival is taking place towards the richer district of the city as the streets start to become barren, but dark forces lurk in the shadows ready to execute a sinister plan of reviving the wildebeest.

Here’s our progress so far :).

https://i.imgur.com/3XtllN0.png

https://i.imgur.com/2VBYbCr.png

**
https://i.imgur.com/CEQFv8Q.png

https://i.imgur.com/SwcAAUT.png

https://i.imgur.com/kGM1rY7.png

https://i.imgur.com/YGm9NT6.png

https://i.imgur.com/7rsNq17.png

https://i.imgur.com/0DxmFZ0.png

Here is the current state of our cinematic:**

https://vimeo.com/328398110

Any crit or feedback is much welcome! :slight_smile: we still have time to make changes.