After some “Succesfull” Unity projects i’m starting up my first Unreal project. The Base game is a simple Rogue-like, dungoen survival game.
You are a newly assembled X10b model robot, but during assembly there was an anomaly and your newly installed AI was not linked to Master Control… Making you a Rogue Intelligence.
find a way out off the assembly plant to “Safety”.
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Latest ScreenShot Update:
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i’m starting out with some very basic features and gonna work out from there. because i have been fiddeling around with the blue-print but i’m still learning, hens this project.
Player
[INDENT]-Basic Lazer weapon
-OverLoad Lazer Attack
-Basic Melee Attack
-Upgrades (Depending on time and effert)
Models
[INDENT]-Player
-Enemies
-PickUps
[INDENT].Gain life
.Gain Energie
.PowerUp
-Chests
-Robot Parts
-Factory Props
.Door
.Walls
.Ledges
.Lights
.Pillars
.Factory machiens
.Servo’s
.Wiring
.Etc…[/INDENT]
Textures
-Iron
-Steel
-Metal
-Rusty Metal
-Painted Metal
-Copper
-Gold
-Rubber
-Plastic
-CarbonFiber
-Glass
-Concreet
-Oil
-Wood
Animations
-Movement Animation Player
-Movement Animation Enemy
-Shooting
-Melee
-Dead
-Killing
-Taking DMG
-Idle pose
-Chest Open en Close
-PickUps
-Doors Open en Close
-Machiens
Effects
-Shooting
-Melee Sparks
-Dead
-Killing
-Taking DMG
-PickUps
[INDENT].Gain life
.lose life
.PowerUp
-Chest Opens
-Electric Sparks[/INDENT][/INDENT]
Hey Infandum, looks like a really cool concept, maybe it would be a good idea if you posted a couple of gifs with your progress.
I’m would really like to see this game finished.
I’ve read through everything and maybe you should correct some of the typo’s.
So i have been making to prototypes for the project
-made, rigged and animatied the prototype model
-made a simple player blueprint
-made a simple enemy
here is a link to the Imgur page with gifs demostrating the animations (Unreal gave a errors when i try’ed to upload of link the images)
Awesome animations! But I dont really get the goal of the game yet? Is it to survive as long as possible or do you have like a level you need to get through?
well for the final game i want to have the game to be build-up from randomly generated floors (levels) and you have to survive while trying to find a way to “safety” (ofcourse there is no safety only layer upon layer of floors of the machine world). and you will beable to go back to lower floors.
but at the moment i kinda got stuck with the world generation i’m useing enums and blueprints to make the world but every time i save and load the enums change value and walls are floor and floors are wall.
if someone maybe knows away i can save this value it would be nice.
and a other small issue i came about is while i was taking a screenshot something wierd happend. my actors (player and enemy) are not visible on HQ printscreen, build into UE4.
Fighting Engel robots!
don’t pay to much attetion to the light it’s an other problem i have with the blueprint and spawning stuff.
finaly figured out what the problem was with the enums and consturtion script. the index of the tiles changed sometimes when i re opened the project. so it wasn’t the enum that changed it was the position of the tile in the index that changed meaning the hole postion of the tile changed.