[WIP] RI: Rogue Intelligence

After some “Succesfull” Unity projects i’m starting up my first Unreal project. The Base game is a simple Rogue-like, dungoen survival game.

You are a newly assembled X10b model robot, but during assembly there was an anomaly and your newly installed AI was not linked to Master Control… Making you a Rogue Intelligence.
find a way out off the assembly plant to “Safety”.
**
Latest ScreenShot Update:
**

http://i.imgur.com/K3zMKcd.jpg

Mock-Up:

A basic display of UI, Camera and Simple Props.
Game feature’s and assist list below.

http://i.imgur.com/RrHv0LT.jpg?1

Game Feature’s:

i’m starting out with some very basic features and gonna work out from there. because i have been fiddeling around with the blue-print but i’m still learning, hens this project.

Player
[INDENT]-Basic Lazer weapon
-OverLoad Lazer Attack
-Basic Melee Attack
-Upgrades (Depending on time and effert)

Enemies
-Basic Lazer weapon
-Charing Lazer Attack
-Basic Melee Attack
-Heavy Melee Attack[/INDENT]

**
Assist List:**

Models
[INDENT]-Player
-Enemies
-PickUps
[INDENT].Gain life
.Gain Energie
.PowerUp
-Chests
-Robot Parts
-Factory Props
.Door
.Walls
.Ledges
.Lights
.Pillars
.Factory machiens
.Servo’s
.Wiring
.Etc…[/INDENT]

Textures
-Iron
-Steel
-Metal
-Rusty Metal
-Painted Metal
-Copper
-Gold
-Rubber
-Plastic
-CarbonFiber
-Glass
-Concreet
-Oil
-Wood

Animations
-Movement Animation Player
-Movement Animation Enemy
-Shooting
-Melee
-Dead
-Killing
-Taking DMG
-Idle pose
-Chest Open en Close
-PickUps
-Doors Open en Close
-Machiens

Effects
-Shooting
-Melee Sparks
-Dead
-Killing
-Taking DMG
-PickUps
[INDENT].Gain life
.lose life
.PowerUp
-Chest Opens
-Electric Sparks[/INDENT][/INDENT]

Hey Infandum, looks like a really cool concept, maybe it would be a good idea if you posted a couple of gifs with your progress.
I’m would really like to see this game finished.

I’ve read through everything and maybe you should correct some of the typo’s.

You seem to have a good idea about what you want and especially what you need, which will help a lot in coming time of working on your project.

I would start showing us some of the assets you have made tho or at least some basic gameplay whenever you can.

More updates man! Looking forward to the end result

Update 0.1

So i have been making to prototypes for the project
-made, rigged and animatied the prototype model
-made a simple player blueprint
-made a simple enemy

here is a link to the Imgur page with gifs demostrating the animations (Unreal gave a errors when i try’ed to upload of link the images)

Awesome animations! But I dont really get the goal of the game yet? Is it to survive as long as possible or do you have like a level you need to get through?

Animation looks great! Reminds me a bit of the headcraps from Half-Life :3

Headcraps <3 my favorite kind of craps.

Like what you got so far! Although as rik said it’s kind of unclear what you need to do now. Cool animation as well!

well for the final game i want to have the game to be build-up from randomly generated floors (levels) and you have to survive while trying to find a way to “safety” (ofcourse there is no safety only layer upon layer of floors of the machine world). and you will beable to go back to lower floors.

but at the moment i kinda got stuck with the world generation i’m useing enums and blueprints to make the world but every time i save and load the enums change value and walls are floor and floors are wall.
if someone maybe knows away i can save this value it would be nice.

and a other small issue i came about is while i was taking a screenshot something wierd happend. my actors (player and enemy) are not visible on HQ printscreen, build into UE4.

Fighting Engel robots!
don’t pay to much attetion to the light it’s an other problem i have with the blueprint and spawning stuff.

Windows Printscreen
d8ea22b46be53098c247b86acd5bf487dd5fb31a.jpeg

UE4 printscreen
a60baa549d0c7df29f6060e2371c4c6cb872d30c.jpeg

Started working on a second enemy. it’s going to be a flying sentry kindof enemy

Made a animation for the new enemy don’t like it a 100% but it’s already much beter then the one o started with :stuck_out_tongue:

Finished the basic Tilling Props

ae0fb1fcb47f7fab344c70d9cf75111842acbd4f.jpeg

2b9d9c5af39f08d7cee1c01d34a7c7b0926be342.jpeg

finaly figured out what the problem was with the enums and consturtion script. the index of the tiles changed sometimes when i re opened the project. so it wasn’t the enum that changed it was the position of the tile in the index that changed meaning the hole postion of the tile changed.

Made a chest + animation

Here is the first playable package :smiley: pew pew the pre beta of the alpha release 0.0.0.1

http://www.filedropper.com/rogueintelligencea01

Been playing around with the particle system in UE4 and made a fire trap.

i’ts almost finished justneed to fix some small timing issues

8a7ccceea14e19a24f0627ac5954dfbe67dfd9e1.jpeg

Made a door and Keys system.
Options:
-Can be locked and will req a key to open.
-Can be one use. ( from close to open and visa versa)
-can stay open.

https://giphy.com/gifs/l41YqXgNaiO4lqrBu

Latstes printscreen

Nice! Keep up the good work :slight_smile: