Hello, I’ve been working on this game for over 10 years now and am proud to announce that it is officially porting over to UE4.
I was inspired to make this game in 1999 and started officially developing R.A.T.S. while working for Capcom around 2004, before a target engine or platform was announced. In December of 2009 it was brought in to UDK and just this January began its port over to UE4. Since the project hit this engine, it has seen leaps and bounds in the speed and quality of every aspect of game development from making the gameplay to enhancing the visuals. It took 5 years to get the simple basics of a shooter in place in UDK and I’ve been able to recreate that by myself in UE4, in less than two months and with features that were previously too difficult to implement such as smart AI and realistic feeling vehicle controls.
I hope to soon launch a kickstarter and greenlight campaign to get this project truly moving forward towards release. I would appreciate any and all feedback on the quality of this video and help spreading the word about it.
I also run a youtube channel where I’ve been putting up developer diary videos, tutorials and updates on the project on a very regular basis. I respond to all comments, so please feel free to drop by and ask me any questions or just say hi.
Since almost all of the art assets have long been built, most of my time has been spent with ai directors, mission managers, inventory managers and other “behind the scenes” systems that need to be implemented. I will be taking more video of the project as it develops so please stop by here for regular updates or just head straight to my youtube channel.
Thanks everybody for your support and thanks to Epic Games for the many opportunities they have afforded us all.
[UPDATE 03/09/15]
First mission prototype:
Jamie Gibson
hitpawz@hotmail.com
Skype:hitpawz