I’ve been struggling for 3-4 days now working on the Save/Load system, written in C++ and called from the BPs. I’ve done this before on Unity, but my oh my, I didn’t think it would be this tedious and complicated. But it’s all working nicely now, I can save the entire state of the level, from the AIs, to the items that are on the floor, the player’s inventory/weapons and the ammo inside the items. A job well done! 's some pics!
If anyone needs some pointers on how to approach the save/load on C++ let me know!
Project Frequency is now on IndieDB!

