[WIP] Project Frequency | Open World Survival Horror

Having fun stress testing my AI system, there’s over 100-200 of them on the map thanks to my respawner with 0.5 delay. I added avoidance and tweaked the animation blueprints to work with my behavior tree. So far they’re behaving like decent gentlemen, not bumping into each other and having a casual party at the house. I decided to barge my way in, knifing some aggressive ones outside the house, once I was in, they all just kept staring at me, attacking me if I got close to them, they’re being rude. The reason why they don’ get close is that there’s just an insane amount of AIs constantly spawning, I can have around 80-100 before my FPS starts taking a small dip on a medium range GPU, efficient coding ftw :smiley:

I’ll probably start doing the main menu for the game and setting up some demo scenes to use for the KS campaign :stuck_out_tongue: