Thanks! That’s what I’m trying to do at the moment, get all mechanics set in place and iterate through them fast to squash the remaining bugs. After I have the core of the game (survival elements, inventory management, combat) then I can start branching out and building the world. The hardest part was the coding and getting the gameplay stuff in, after that’s been done, then I can focus completely on building a level that can use the mechanics to provide high replayability, which is the most important thing I’m aiming for at the moment. I care more if the game gives you a reason to keep playing it, instead of the horror and other aspects, which are important also, but how much times have you replayed a horror game like Outlast/Amnesia?
For the mag system, obviously I gotta test it and see how it works in the actual implementation, so then I can adjust as feedback drops in. I can agree it can be a bit tedious when you have insane amounts of ammunition. But since ammo is extremely scarce and most you’re getting from a drop is around 1-3 usually, 5 is probably the highest amount of bullets you can get. The process will be rather fast, you just equip the magazine, load the bullets (which could probably take 1-1.5 secs at most). In less than a minute you’ll have a magazine loaded with the capacity of 15-30.