[WIP] Project Frequency | Open World Survival Horror

Thanks! That’s what I’m trying to do at the moment, get all mechanics set in place and iterate through them fast to squash the remaining bugs. After I have the core of the game (survival elements, inventory management, combat) then I can start branching out and building the world. The hardest part was the coding and getting the gameplay stuff in, after that’s been done, then I can focus completely on building a level that can use the mechanics to provide high replayability, which is the most important thing I’m aiming for at the moment. I care more if the game gives you a reason to keep playing it, instead of the horror and other aspects, which are important also, but how much times have you replayed a horror game like Outlast/Amnesia?

For the mag system, obviously I gotta test it and see how it works in the actual implementation, so then I can adjust as feedback drops in. I can agree it can be a bit tedious when you have insane amounts of ammunition. But since ammo is extremely scarce and most you’re getting from a drop is around 1-3 usually, 5 is probably the highest amount of bullets you can get. The process will be rather fast, you just equip the magazine, load the bullets (which could probably take 1-1.5 secs at most). In less than a minute you’ll have a magazine loaded with the capacity of 15-30.