I’ve been playing around with UE4 the last 3 days. Today I started on a procedural mesh generator blueprint written in c++ (Even though I’ve never written c++ before).
It’s still pretty basic, but I’m having fun and learning a ton!
Source code for the FoliageTileActor: Procedural foliage - Unreal Engine · GitHub
PS: Feel free to point out any bugs in it. No license, free to use
I also ended up submitting a pull request to the engine. https://github.com/EpicGames/UnrealEngine/pull/1037