[WIP] Procedural fractal mesh generation

I will be posting most of my updates in the other thread (linked above), where I’ve released my code on Github.

I’m about to push out an update to my examples that uses Koderz’s excellent Runtime Mesh Component that runs a lot faster. I should get that finished around end of this week.

I’m also working on some new examples that uses noise and branching functions to generate a landscape and planning to add that to my example project too.