[WIP] Procedural fractal mesh generation

Could we have a download for this?

This is something I am really interested in, more for an abstract exploration type game than for generating assets. I’m a model maker mostly so I’m not interested in fractals for generating assets, I’m content to make them by hand however the potential for fractals is to be able to generate real-time, as they are needed, allowing for infinite levels or levels that morph real time! Anyone here done anything with fractals they wish to share or want to work together towards this goal?