[WIP] Physical Sky - Weather System

I suppose you could do it for pre-calculated lightmap shadows, but for dynamic shadows… hmm, it would work if there’s already a GI shadow map set up for calculating sun light visibility offscreen, but if you tried to do it with the final onscreen shadow maps you’d only ever get the effect on anything onscreen (and/or whatever else the shadow frustum might accidentally cover). But using distance fields might be promising. Really cool effect btw!