WIP of my MapBuilder that will be implemented in my game soon.
Please share your thoughts.
looks great sahkan!
You gonna try and auto spawn decorator meshes inside like the old procbuilding system in UDK?
I’m not familiar with that system.
What exactly decorator meshes are?
just extra meshes to add detail
I’m going to implement an obj importer so the user can build meshes in programs like 3ds max and use them in the game with their textutes.
Also the mapbuilder have built in meshes that I make and can be placed in the scene.
This is superb!
Nice work @Sahkan!
That extrusion functionality is so nice to have!
Congratulations on all of your progress!
…how??? What sorcery is this!
Based on the ProceduralMeshComponent