Hi all! I wanted to make an anime style character highly inspired by Genshin Impact, but noticed there isn’t a lot of documentation out there on how to render that exact anime style in Unreal Engine. This forum post will act as a place where I can post updates on my character and learning process. The goal is to have the character fully rigged and playable in an environment. As a total unreal engine noob myself, I hope to anyone who is reading this, we can all learn together!
Here is the concept that I will be working on, and am quite happy with my blockout so far. I hope to finish the hi poly modeling by the end of next week.
Thanks for reading!