(WIP) - Ninja Arcade

I’ve done a bit of an update on my combo system. The problem I had with the old system, which became more and more apparent, is just that, even though it was nice and fluid within itself, within the actual combo, it felt limited in the fact that it was a five move combo. So after five hits, it breaks out and you start over. So that didn’t feel so fluid when you were fighting loads of enemies. And it especially felt “wrong” when trying to break the gate.

I can’t really set up a full fighting combo system with many types of combos. I just don’t have the time to do that. It’ll take forever. So I changed my current system to be more “manual”. So it’s not a straight combo, the same length all the time, you can control it.

It ultimately feels much better, cutting through crowds of enemies… etc.

So, here’s a new video just to show that in action.