Pretty solid! I do notice a few bug where enemy gets ragdolled up to one of the pillar and then don’t know where to go when they get up.(nav mesh didn’t allow them to jump down I guess)
And sometimes when I use the jump dash slash and somehow get attacked when no one is playing an animation.(does that mean I dashed into enemy sword also would get damage?)
I know you are polish up a lot of things, but here are a few things that I noticed could be better.
- jumping and landing seems to be a bit on the slow side, also the distance provided seems to be pretty short for a ninja.
- attack animation could be a bit faster, I don’t know if that would be the intended effect, but many action game have cancelable attacks that let you feel more responsive.(ie. light cancel to light, or light cancel to block)
- avoid animation sometimes doesn’t go where I want to, it’s rare, but I guess it might be like default only have 4 directions?(up down left right)
- also, almost all enemy seems to be on the same idle loop when I die, maybe have a more random start point when they enter idle loop?
- I can’t hide enemy weapons :(, they seems to know exactly where they are even though I kicked it pretty far.
- it would be nice to be able to attack downed enemy.
I would check back often. 