(WIP) - Ninja Arcade

Pretty solid! I do notice a few bug where enemy gets ragdolled up to one of the pillar and then don’t know where to go when they get up.(nav mesh didn’t allow them to jump down I guess)
And sometimes when I use the jump dash slash and somehow get attacked when no one is playing an animation.(does that mean I dashed into enemy sword also would get damage?)

I know you are polish up a lot of things, but here are a few things that I noticed could be better.

  1. jumping and landing seems to be a bit on the slow side, also the distance provided seems to be pretty short for a ninja. :stuck_out_tongue:
  2. attack animation could be a bit faster, I don’t know if that would be the intended effect, but many action game have cancelable attacks that let you feel more responsive.(ie. light cancel to light, or light cancel to block)
  3. avoid animation sometimes doesn’t go where I want to, it’s rare, but I guess it might be like default only have 4 directions?(up down left right)
  4. also, almost all enemy seems to be on the same idle loop when I die, maybe have a more random start point when they enter idle loop?
  5. I can’t hide enemy weapons :(, they seems to know exactly where they are even though I kicked it pretty far.
  6. it would be nice to be able to attack downed enemy.

I would check back often. :slight_smile: