So, looking at the previous video I thought it was a bit boring and I wanted to post another big crowd battle with all the new tweaks and updates. Since the major new system I added last was the enemy recover system, I also do loads of tweaks and other stuff making the fighting feel better. So, I’ve actually made some fairly big changes to the jump attack systems. Much more fluid feel to them, especially the “flying swallow” move. I’ve made some animation tweaks to other attacks. Though I still need to deal with the one jump attack animation. It’s a pretty difficult one to solve. But hopefully I can get it much more fluid looking.
I’ve made a fair amount of updates to enemy AI to fix some problems there and to have them work a little better. So, it’s still super simple AI but it functions now a bit better in general. I think I’ve ironed out all the major bugs as well.
Anyway, I know visually it’s not really new, but I think the difference in the feel of the game play might come through a little bit in the video, if you compared it to older videos. It’s the small things that make the big difference and that’s been my focus now for a while, to get them right and I think it’s getting there now. Hopefully next week I still feel the same…